I would agree with Ulgrin, if you size that image down to normal, you could also move the description up a bit, that way there wouldn't be such a big gap between the sub-sections. That IS the normal size! :P I believe both me and Ulgrin were talking about InnocentSam's post, I'd acknowledge yours i...
would scp-076 and scp-073 be a little too overpowered and 002 crash the game too much? :079_2: I don't think so, the Nine Tailed Fox Mod adds guns, so you would have the ability to defend yourself against some SCPs (currently it doesn't really work, but it's supposed to be in 0.2.0, like for exampl...
My creepiest event was my first time playing the game and I did not know 049 was deadly so in the surveillance room I walked up to him and he killed me!
Remember back when SCP:CB entered into this really glitchy period where SCP-173 could randomly pop out from no where? Sometimes he would fall right out of the ceiling or pop up right in front of you and either (a) scare the living shit out of you or (b) scare the living shit out of you and kill you...
Today, I was thinking about how the difficulty could be improved, seeing as how right now the only difference between Keter and Euclid is the appearance of quicksaving. I came up with some ideas: SAFE: -Quicksaving. -SCP 106 spawns much less often. -The starting room contains the essentials, those ...
(AccessCode*3) Mod 10000 Any particular reason why AccessCode was cast to an integer in Reg's code? Or am I just forgetting another weird aspect of B3D's dynamic-but-not-really-dynamic typing scheme. like the goddamn automatic cast from string to int... the code changes so codes put on this forum a...