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Re: Containment Breach Unity Edition (2017) - Latest Build: 0.4c (3/26/17)

maybe, i only search and make realistic sounds, i don't use any sound engine or anything. Actually, that would be perfect. The few sounds that need reworking desperately need a realistic touch. Here is an example i did a month ago in the forum, if you don't remember. [youtube]fhJXVEP0qbk[/youtube]

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.4c (3/26/17)

Thanks! And well - haven't thought too much about that just yet. Sound design is not my forte. I'll probably consider new sounds as I start to add more and more new things. Well, i've been playing with sounds for a long time, maybe i can help you with something. Could you help Vane Brain as well? S...

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.4c (3/26/17)

zornor90 wrote:Thanks! And well - haven't thought too much about that just yet. Sound design is not my forte. I'll probably consider new sounds as I start to add more and more new things.
Well, i've been playing with sounds for a long time, maybe i can help you with something.

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.4c (3/26/17)

Do you use FMOD sound engine? Are you planning to? I have not considered that as of yet. I am using Master Audio: AAA sound, which has already been super helpful in making sounds and music work inside of my code. Are there any benefits to using it? + 3D sound + Reverb + Surround + Distant sounds Or...

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