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Re: Barotrauma Extended v6.7

Stun is a bit... weird. little stun damage will mean you'll be prettu much hitting someone until they go to critical or someone uses a stun baton or similar. If an enforcer sees you hitting someone to stun-lock them, you'll probably be the one getting stunned and brigged by them. 5 seconds of stun ...

Re: Barotrauma Extended v6.7

I've got an idea, though I'm not sure if it would be balanced or not. Lower the health damage of all blunt weapons and then make them deal 3-5 stun damage. This way crew members can help enforcers incapacitate people (and also make blunt weapons a bit more realistic) Stun damage for non-shock weapon...

Re: Slow HP Regen

-snip- The human body heals wounds, you know. Wounds don't get WORSE over time. And no, this would not make meds only useful in the middle of combat (they never are and never will be). Everytime you take damage you lose HP regen for 5 seconds, and if someone repeatedly whacks you, you will keep not...

Slow HP Regen

Staying at a certain health percentage forever if you are unable to get medical attention can be pretty annoying, so I want to suggest a slow HP regen system. You will constantly regenerate 1HP every 5 seconds, taking damage at any time will stop this regen for 5 seconds. Bleeding will completely st...

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