Best way to test and play test my mod?
So like the title would suggest I'm lost for better ways to test my weapon mods. For example if I alter the value of an InventoryIcon tag I need to save the file relaunch the game and repeat to see my changes, this is beyond torture and personally has put me off making mods for the Steam workshop as...
- Forum: Modding
- Topic: Best way to test and play test my mod?
- Replies: 0
- Views: 22404
- Sun Jun 16, 2019 8:08 pm
- Jump to post