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Re: SCP-294 liquids

I can't believe this is the most complicated thing I've done in CB so far: [youtube]o4C9cj9JBko[/youtube] Also made this because I'm 12. That's an incredibly detailed vomit simulation right there. Well done, I suppose? You might have to attach a forewarning for people with emetophobia now, thing ar...

Re: SCP-294 liquids

While you're overhauling this SCP could you perhaps add some new effects like improved eyesight and an event where the player can vomit in response to the drink they take, probably consisting off the camera being pulled to the ground and a splatter effect appearing on the floor with a sound effect. ...

Re: Revamping the Keycard System

I agree the key card system needs a revision, and your ideas seem interesting. The card designs should be disparate and recognisable, perhaps I.D badges for research personnel and technicians, access permits/cards for security and containment chambers. They should be balanced to enforce some backtra...

Re: v1.4 Update

Personally I'd like to see SCP-079 have a little more involvement and presence in the game, he's meant to be in full control of the facility and the very instigator of the mass containment breach, so I think he ought to interact with the world more. For starters, he could use some voice lines taunti...

Re: SCP-939 Improved Animations

These animations are bang on. I like how in-character they are, reminds me of a real predator. The only thing I would change is the walking cycle, I think 939 should keep a much lower profile like a stalking tiger. Maybe push its head down to be lower than its shoulder or level with them, and give i...

Re: Irrlicht Port

I'm writing new normal mapping shaders, just to have GLSL instead of ARB. The ARB shader seems to be a bit broken after I changed it, and ARB is too difficult for me to bother with. After several hours of reading and trying several implementations of the effect, I'm finally achieving something. Hop...

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