So I'm gonna texture it so that It wont require any normal or specular maps, seeing as blitz doesn't do them any good. Normally I would let the normal and specular do a lot of the shading work as it makes it look really nice but I think I can make it look good with just a diffuse. Well the normal m...
http://i336.photobucket.com/albums/n350/stormbringer488/sweetloo2t_zpsecf64505.png I couldn't sleep last night so I had to finish this thing for 1.1. God I am so sorry for doing this. I should really be leaving the dev team now for fall college class semesters -------------- Also I need to explain ...
I like the idea of other survivors that can rarely spawn and roam around. Maybe a stray guard who will hesitate for a few seconds then try to kill the player, or maybe a guard trying to kill some class D npcs running around. Maybe those class Ds go insane or try to kill the player as well. I'd hate ...
Kreygasm. That's great, gimme some of that normal Map baking program, cause blenders can often be pesky. just keep the color tones a bit darker imho, and add some of that ambient occlusion and maybe a soft light overlay for some fake specular, cause blitz3d has godawful specular lighting. your using...