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Re: Phanalax's Models

So I'm gonna texture it so that It wont require any normal or specular maps, seeing as blitz doesn't do them any good. Normally I would let the normal and specular do a lot of the shading work as it makes it look really nice but I think I can make it look good with just a diffuse. Well the normal m...

Re: Dev Topic #4

http://i336.photobucket.com/albums/n350/stormbringer488/sweetloo2t_zpsecf64505.png I couldn't sleep last night so I had to finish this thing for 1.1. God I am so sorry for doing this. I should really be leaving the dev team now for fall college class semesters -------------- Also I need to explain ...

Re: New NPCs maybe?

I like the idea of other survivors that can rarely spawn and roam around. Maybe a stray guard who will hesitate for a few seconds then try to kill the player, or maybe a guard trying to kill some class D npcs running around. Maybe those class Ds go insane or try to kill the player as well. I'd hate ...

Re: Dev Topic #4

NickL4D2 wrote:Nice Birthday gift for me, Reg, but, will this be the last release?
you ta de brincation uite me, cara?

Edit:

Yeah guys, what the hell this is dev topic, serious posts only.
:096:

Re: Phanalax's Models

Kreygasm. That's great, gimme some of that normal Map baking program, cause blenders can often be pesky. just keep the color tones a bit darker imho, and add some of that ambient occlusion and maybe a soft light overlay for some fake specular, cause blitz3d has godawful specular lighting. your using...

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