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Re: Idea for immersiveness

Yeah, and a little icon could appear showing who was speaking, here's an example of what I mean. -snip- Excuse the amateurish Photoshop skills lol, uh obviously a real model would need to be created. But uh, it seems good enough to get the idea through. Oh my gosh, I just love the way It looks like...

Re: A Longtext of Ideas

To be honest, the 990 dream really fits the most in the beginning. The only ending that (even vaguely so) suggests D-9341 lives is the Gate A one. I still feel this one is the best draft anyways. Another draft: [Sequence and game begins with D-9341 appearing in a park with SCP-990 on a bench facing...

Re: A Longtext of Ideas [SCP-990 ADDITIONS]

My main question is, how will 990 be portrayed or will he be portrayed at all? It could be more cryptic if he wasn't portrayed, as the player would shockingly discover that the "old man" from the 990 document was the same voice in their dream. If anything, his portrayal should be akin to a static, ...

Re: A Longtext of Ideas [SCP-990 ADDITIONS]

I'd like to have an end 990 dream sequence. In a park like he said. 990: It looks like you've made it out. I've been waiting. pause 990: You'll have a part to play in things soon to come, what with so many of the Foundation's precious objects loose and no way to keep all of them in... the Chaos Ins...

Re: A Longtext of Ideas

I agree, but this doesn't necessarily mean a lengthy intro would be a good one. I for one find a short, concise intro the most mysterious, rather than a dragged out one. But I like the ideas thrown around so far! I don't know, games with lengthy in depth intros are really memorable in my opinion. I...

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