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Re: A Longtext of Ideas

*spoiler* How about a 990 scene at the end? Maybe when Chaos talks to/ captures you, the screen could go black, and you hear a thud (someone knocking out our poor D-9341). Then you wake up in a peaceful area, like the suggested park and with 990 somewhere (a bench like the suggested idea). His dialo...

Re: Animations

I may be wrong here, but darn near all the models are place holders and, you'd need to animate models differently based on how their made. So wouldn't it be pointless to give the non-final models really good animations if you'd need to make new ones anyways? I don't model or animate so I could be to...

Re: A Longtext of Ideas

Yes I agree, I don't think 990 should tell the player EXACTLY what to do; rather, he should give mysterious yet ominous and terrifying hints. And also, should 9341 really talk before the game even starts? It wouldn't feel like YOU were in the game anymore. Anyways, this is my spin: 990: The doors w...

Re: A Longtext of Ideas

[/quote] Okay, I slightly edited this quote to make more sense (changes are italicized), but this would be awesome. Volgun, if you'd record D-9341's lines and PM them to me, I'll hammer out a short video of this demonstration.[/quote] Hmm I think the don't blink should stay there, so noobs know, wha...

Re: A Longtext of Ideas

The white pitch appears. SCP-990 (or Tony) calls D-9341 in a loud, creepy voice. (Note: This is D-9341s dream and it voices could be used as Volgun's or Killing_You's) SCP-990: Come here. D-9341 comes closer to 990. D-9341: Who... who are you? SCP-990: Don't be shy. You're in a dream. I'm not going...

Re: System Shock 2

Fond memories from that game, heh my dad told me to play it when I was 6... Endless nightmares from that one, but a gaming phoenix arose from the ashes haha. I too, am having issues posting videos. Oh yeah, those damn monkeys were total jerks haha.

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