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Re: Concept Artist Needed!

Sorry if I seem rude, but shouldn't the threads about your game be on the other SCP games forum? Don't get my wrong, I love your idea and believe that 610 has a lot of potential for a game, but isn't the collaborations section only for scp:cb?

Re: SCP-513 Implementation and Modelling.

yes, it would not influence direct gameplay, but then surviving has no point since even if you escape you are eventually gonna die in not too much time.You have to think not only about gameplay, but also about the story. 513-1 only appears every 14 minutes at most, so 372 place isn't really in danger.

Re: SCP-513 Implementation and Modelling.

I think that those ideas are enough. 513-1 should be like 895, an SCP that has little to no relevance on the story but is a awesome example of what are SCPs in general. You have to take into account that having heard 513 is a guaranted death. You can't just use it as a jumpscare.

Re: SCP-513 Implementation and Modelling.

No, just no. There is no way of protecting yourself from 513-1, and not hearing it is imposible if you are near it. I acept it ringing when you sprint or ringing when you throw it away, but making it ringjust because is just mean and would serve for no other purpose than being a fully unavoidable de...

Re: SCP-513 Implementation and Modelling.

well, the previous 513 was too uncanon and would always mean that the D-class would eventually end up commiting suicide. Also the bell need to be heards directly to affect anyone, not throught the com-system or a recording. Also it was imposible to avoid hearing the bell, while 096 is easy to avoid ...

Re: SCP-106's ability explained

What? Scp-106 can pass throught objects, I have yet to see an acid capable of making you inmaterial. Also it would create holes in every surface 106 needs to go through, which does not happens, Scp-106 ability is to enter solid things and exit from any point from the same structure using his pocket ...

Re: How to get rid of 096!

106 would probably just make it exit his dimension, 096 is unkillable and does not reacts to damage. Therefore 106 wont have any interest on 096. and if you put is with 017, I think that will happen the same thing that happened with 682 and 096, things will get loud and freaky for a while and when e...

Re: How to get rid of 096!

The foundation would never do that. Mixing scp is very dangerous. Certainly, maybe 096 would be dealt with. Maybe both scp preject each other or their abilities changes into something unpredictable, or 096 is eventualy able to escape and reaches a city or appears on TV. Or maybe the universe ends. T...

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