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Re: Just a few minor Ideas......

I'm sorry, but I HATE silent characters :/ It breaks the feel more for me then a character who talks! They don't have to talk a lot, it could be maybe one or two words every so often, grunts, and pants could work very well. Personally, a character panting makes the scene even more intense for me......

Re: Some rooms should have a story.

Just a little detail that I thought of after I forgot to hang up the phone: Perhaps you could fine a phone that wasn't hung up, making that noise that plays when a call was dropped, maybe you could find a walki-talki (or a radio used by the MTF) some where, and you could hear maybe static, people sc...

Re: Just a few minor Ideas......

I'm sorry, but I HATE silent characters :/ It breaks the feel more for me then a character who talks! They don't have to talk a lot, it could be maybe one or two words every so often, grunts, and pants could work very well. Personally, a character panting makes the scene even more intense for me...G...

Re: The lure subject ending.

Perhaps, if he gets taken to the Pocket Dimension, and you end up there you could hear him speak (You'd never see him.) You would hear him, maybe, at first sounding confused and scared, and then alert and maybe screaming for mercy as 106 chases him, perhaps as he is being killed his voice could beco...

Re: Improved intro

I feel as if the player should pass by a group of D-class who; A: Seemed relaxed and comment on 173 (Nothing bad happened to them.) B: Distressed (Perhaps one of them died, or they witnessed it's incredible speed.) C: Seem scared, but mock the player because it's his turn to test 173, or D: Only on...

Re: Improved intro

I feel as if the player should pass by a group of D-class who; A: Seemed relaxed and comment on 173 (Nothing bad happened to them.) B: Distressed (Perhaps one of them died, or they witnessed it's incredible speed.) C: Seem scared, but mock the player because it's his turn to test 173, or D: Only on...

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