Search found 461 matches

Re: SCP-914 Forum Game

Output: A watch, knife, saw, ribcage, and unity logo on paper. "Well, that was a bust..." - Dr. Baldwin Input: These Icons: :) :D :laugh: :wink: :sad: :'( :sob: :gasp: >:( :oops: :shock: :| 8) :P :? :empty: :evil: :twisted: :roll: :!: :idea: :right: :left: :geek: :173: :106: :096: on 1:1 "The output...

Re: SCPs' Specific Areas

This is where you are wrong, my friend! :173: and :106: can spawn ANYWHERE. They are the main antagonists! :096: can be found in Light/Heavy, that's correct. 079 due to a glitch can be found only in the HCZ. 914 can ONLY be found in the LCZ. 500 spawns only in the maintenance tunnel rarely. 714 and ...

Re: New 106 spawn

Please, all suggestiong here: http://scpcbgame.com/forum/viewtopic.php?f=5&t=3210 . The topic is there for something. As far as I know, that's for new SCPs. Not changes to existing ones. Please pay more attention to the topic and read it slowly, there's a spoiler called other suggestions, you can s...

Re: New 106 spawn

Actually, when I played 0.1.2 long ago (0.2.1 was already out at that time, but I didn't know), :106: spawned like that when I opened a hall randomly. It's where I got a part of the idea. I still remember when 0.3.1 came out and I stopped playing. I resumed in 0.6.5.

New 106 spawn

There should be an event where when you enter a tunnel in the HCZ, SCP-106 will have his glowing eyes, and he'll be waiting when you open the door. When you take a step in, 106 should begin his chase. Basically, he's already spawned, but he's waiting for his prey to take the bait. There should be a ...

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