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Re: Multiplayer mod?

http://i.imgur.com/TLBR2pr.jpg Tada, first screenshot :) This is just a fast PrtSc, Im quite busy so nothing more for now :) Player syncing, rotation and position is visible. Simple prediction system is working, need to add some normalization (players 'jump' a bit)... About the screenshot: One play...

Re: Multiplayer mod?

This is a mod, and some ppl wanted multiplayer ;) Read some of my earlier posts :D Anyway, Player sync is ready and running, Clients and host can see each other as Class-D model (No anims, yet). Also the yaw is sent, so you can see player rotation. I need to add some smoothing now, becouse now the m...

Re: Multiplayer mod?

Hmmm, I haven't thought of Event syncing... :/ That is going to take some more time, cuz It's really hard to define "Event", and send only necesary data... Anyway, Players syncing works so-so (Only debug, but not much work to make it entity :D). I will post some screenshots where you can see other p...

Re: Multiplayer mod?

Its now possible to join room or host a one, Player names are shown. No Console or chat for now, I gonna add them later. Also, game loading is synced, You can't start a game before all players are ready (loaded and running). Im coding player syncing now, no animations, player model is Class-D entity...

Multiplayer mod - UNRELEASED

Hi, Im new on formus, but Im following SCP:CB since very early versions :) Anyway, I've never had any reason to register on forums, untill now. Regalis has released source code, so It's good to start doing something with it... I decided to make multiplayer mod, becouse that's what I like, not even t...

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