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Re: [0.9.1] SCP Box of Horrors - A Compilation Mod (with SCP

You could possibly add something i just shit out. like: ''A crystallised Class D was found near 294, the cup in the subject's hand confirms that he drank what seemed to be a liquid of SCP-009.'' That wouldn't fit, but whatever. " You could possibly add something I just shit out. " ~ Agent Ulgrin 20...

Re: [0.9.1] SCP Box of Horrors - A Compilation Mod (with SCP

Updated: https://www.mediafire.com/?nw90a8560g3x4s0 Changes: - Made SCP-009's death sequence a bit more dramatic (it's also curable if you use SCP-500) - Added a sound to the blinking light - Fixed a pathfinding bug at Gate A - Fixed "room2servers" door that leads to the void - Positioned "testroom...

Re: Idea regarding 513.

I think Reg could add some type of procedure to re-contain 513, though half of me thinks this idea is stupid. -The only problem is fixing the wall, a simple way to do it would there could be a toolbox item that if the player uses on wall the screen would fade to black as some noises of rubble being...

Re: The New Suggestions Thread

Probable use for SCP-012's containment room - the radio is currently rather useful to the player in game for numerous reasons. The radio could play a more crucial part of the game if extremely vital information could only be extracted from it, e.g: the Electrical Room could be accessable by a code-...

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