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Re: [1.3.3] S.C.P 106 Uncontainable

when he did i waited for the "soot" to cover the camera then hit the button to raise the chamber. You don't wait for the camera to get corroded. You need to activate the magnets the second after you hear the "bubbling" noise 106 makes when he enters the chamber. It's a few seconds before the camera...

Stefan Karl Stefansson Needs Help (Stefan Karl's Year of Healing)

[youtube]PvpH0BWUiVA[/youtube] I know it's kinda odd to post this now, but I thought I'd spread the word a bit more for those who hadn't heard. Earlier this year, Icelandic actor Stefan Karl was diagnosed with pancreatic cancer. Shortly afterwards, a GoFundMe was created in dedication for him and hi...

Re: Containment Breach Unity Edition (2016) - Indev v0.2.2a is out! (11/20/16)

CommanderMark wrote:
zornor90 wrote:wow vent covers
Why on the floor in the middle of a random hallway?
Doesn't 173 travel by vents? If there was an event where you could see/hear the vent falling, then 173 appears, it would make sense. Add some variety other than just seeing 173 pop up now and then.

Re: [1.3.X] More SCPS Mod (V.2.0 Released!)

craymotherlol wrote:Box of horrors doesnt work because of sfx being replaced and other files if i want to start it up well i get this

Error!
Fastext.dll
FastExt.dll
winfix.dll


These were removed in 1.3.2/1.3.3
Of course. The mod still uses those .dll files, so you must get a version with those .dll files.

Re: [1.3.3] No way to get keycard lvl 3 in the new release?

So I recently played 1.3.3, and kept getting stuck with a lvl 2 keycard. 914 doesn't seem to give a level 3 keycard in return for a lvl 2 no matter how many times we tried it on fine and very fine. did we just not try enough times, is there a different way that a lvl 3 keycard is supposed to be got...

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