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Re: HL Resonance Cascade (Remake) - Major problem with models

Well, the 205 problem is because the figures are originally placed in the right position by the animation. And the guard problem might only be able to be fixed by using the code. It sometimes depends on how the bones are modelled in a model (some bones are rotated in angles like 90 degrees). I thin...

Re: HL Resonance Cascade (Remake) - Major problem with models

Well, the 205 problem is because the figures are originally placed in the right position by the animation. And the guard problem might only be able to be fixed by using the code. It sometimes depends on how the bones are modelled in a model (some bones are rotated in angles like 90 degrees). I think...

Re: Crash after spam: "failed to load sound: SFX\Music\The Dread.ogg" in the console

Hello, i'm french so, sorry in advance for my english ^^ I've dowloaded much of SCP versions and in all of them i have the same problem: (now i have v1.3.1) I play like ~10 - 15 minutes then i have "failed to load sound: SFX\Music\The Dread.ogg" writed in the console, idk why, but that make crash t...

Re: .x File

Oleg720 wrote: No.
When I open the game the map is generated randomly?
Yes, the game uses the different room model files and generates them in a random pattern.

Re: .x File

And another question: Randomly generated or not wroing Wait, what do you mean by that? Like being random generated when opening it using a modelling program? If this is what you mean then the answer is: No. It just opens one specific room. The rooms will be random generated by the game's code while...

Re: .x File

Oleg720 wrote:How to run map file .x (SCP-087-b)?
Which program?

p.s.: Sorry, a bad speak english. I speak in russian! :D
You can open these files with fragMOTION,Blender (as a few examples). "X" files are pretty common and most modelling programs are able to open them.

Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

i thought of an idea that you could find SCP-939 instances around the map (more common near its chamber at the HCZ) and you could kill them Well, not really killing them, but more like stunning them, so they will flee from the player for like some seconds before finding teh courage again (unless th...

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