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Re: Reviving of SCP: Half-Life Resonance Cascade mod? (Some progress)

Finally, I have new ideas for the SCPs (not used my previous ideas from HL2, because this is illogical, with regard to HL1-based plot), but I may need some help with the "source code". And I found a guy, who can help me with porting Half-Life models (but, as I understood, he stuck at converting anim...

Re: SCP:CB - Modding Guide

Compiling (Updated for 0.9.2+) Compiling is when you turn the Source-Code files into an executable file Windows can run. In this case we are creating the SCP: Containment Breach game again, but with any modifications we have made. Part 1: Acquiring Software & Installation Blitz3D Download the Blitz...

Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update

Sorry for double posting, but I got somethign to say: The next version I want to release is the 0.2.0 version (which I will of course test much more than I did for 0.1.0). One of the features I plan to add is the langauge support (which is already partially added in 0.1.0, but not completely). We c...

Re: Reviving of SCP: Half-Life Resonance Cascade mod? (Help needs)

I tried to change some files in the game's folders, but I stuck on the source code so I can't change "old" NPCs from the mod (with their normal scale) and menu text (maybe I forgot to mention something more, but I don't know what). The only things that I successfully changed (certainly, not counting...

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