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Re: [1.2.2/1.2.3] SCP - Nine Tailed Fox Mod (v0.0.3)

I got some SneakPeek screenshots for you :D Here they are: http://pre10.deviantart.net/96a0/th/pre/f/2015/293/0/7/scp__cb___ntf_mod_0_0_3_sneak_peek__13_by_endshn-d9ds20k.jpg http://pre06.deviantart.net/5e08/th/pre/f/2015/293/0/4/scp__cb___ntf_mod_0_0_3_sneak_peek__14_by_endshn-d9ds24i.jpg http://p...

Re: [1.2.2/1.2.3] SCP - Nine Tailed Fox Mod (v0.0.3)

I've got a few problems when playing this mod. 6-10 FPS in 90% of the rooms, I tried the FPS fixes in the first post, nothing helped Textures are very buggy, a few rooms aren't and it's in these rooms that I get a better FPS (around 50) Did a quick test on the original game, no problems. (1.2.3) I ...

Re: [1.2.2/1.2.3] SCP - Nine Tailed Fox Mod (v0.0.3)

So, currently there's no way of re-containing other SCPs, except SCP-106, and even helping SCP personnel. Right guys? Oh and another suggestion, how about adding the use of the pistol's iron sights and the FN P90's scope by clicking the right mouse button? The mod is still in pre alpha version so i...

Re: [1.2.2/1.2.3] SCP - Nine Tailed Fox Mod (v0.0.3)

Hi there! I have a few suggestions for the mod: -I read about Nine-Tailed Fox in the official SCP - Containment Breach wiki and they said that Nine-Tailed Fox enter the facility from Gate B and not from Gate A, so perhaps you should make us enter from Gate B when you release the next version of the...

Re: [1.2.2/1.2.3] SCP - Nine Tailed Fox Mod (v0.0.3)

And so... version 0.0.4 will not be release. We decided to all forces to put on "Bug Update". We hope to release a new version at the end of this month :) Wow, so much new stuff in maybe just one month? Anyways, don't forget to occasionally add some sneak peaks... I'll try to make a trailer :) And ...

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