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Re: Revamping the Keycard System

I like this idea. I for one have never understood the Omni card as it technically is a glorified Level 5 with an achievement attached. So getting rid of it (as well as the other cards) in favor of this more realistic system Juan suggested is perfectly fine with me. (As if my approval is required). M...

Re: SCP's Ideas 1.3.2 or Future Updates Developers and Administrators PLEASE READ ME

I am sorry if I screw something up here. You're ideas are very hard to understand. To me, much of this seems minor. Much of it doesn't change the game all that much, just the order that the player visits the rooms. While I do agree that the proper key card protocols should be implemented, and that 1...

Re: As a Whole

I really like these ideas and am thinking about incorporating some similar things into my port. I already planned on loading the facility as chunks, in order to reduce strain on people's computers. It'd be cool to see something like that make its way into the base game! the metal detector system es...

Re: found some other bugs lately

Console was a mistake Hmmm, maybe you should just start your own version of SCP:CB. That way you can choose to include whatever aspects you want, as well as completely disregard systems that help debug, test, and even play the game at points. So, I totally agree with you. The game doesn't need the ...

Re: scp mod

I was just gonna go with the arbitrary "Looks cool." but I think I'd rather emphasize a few points. A. There is no concept here. Okay, so you want to add SCP's to the game. Awesome. I'm totally down. But, which ones? How will they work? You need to explain yourself in full when it comes to these thi...

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