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Re: New ideas

4. It would be very cool to see what submarine physicality. I wish that the submarine could bend over. At the moment it's just a box that can be broken,but as she was not filled with water,it is always in a horizontal position. Ok, I thought thats what you might have been implying, alot of people h...

Re: New ideas

1. Oxygen is consumed very quickly. Person gasping for 10 seconds. I think for the masks its pretty well balanced, you can always carry 5 tanks in your pockets (and until you run out of fuel you cant run out of oxygen). However I feel for the diving suits there needs to be some high capacity tanks t...

Re: Custom ships

ayy does anyone else want to maintain the repo I'm fucking lazy EDIT: in the meantime though here's the old subs that don't break because of the new junction box/engine changes, keep in mind most of them don't play well with cargo (das booty, imperator and scout seem to be fine though, but you're s...

Re: One Night of Ideas: Co-Op Campaign and New Artifact

To be honest, those upgrades seem completely overpowered and kind of cheap. The artifact idea is cool but IIRC husks are meant to be parasite controlled, so perhaps it can attract husks to the sub instead, which may have the effect of infecting other people and turning them into husks too? Back to u...

Re: Some ideas.

I think instead of a general map design, he could add different levels. Perhaps some thin narrow ones with tons of caves, and other large open ones that might have no floor at all. Water short circuiting eletronics would be nice, it could remove the whole "stick a pump every 2 rooms throughout a sub...

Re: New Animations/positions. And a question about wiring.

Sounds good to me, My only concern with that is doesn't that mean there could be a situation where it would create an infinite loop that wouldn't crash the game, but it would prevent the other components from running? Also, Please Please PLEASE, can we have more components in addition to removing t...

Re: Creature mode

Yet if this would be added, if should be able to be toggled by the host so that he chooses who can Control or not. And it would be kinda overpowered in some occasions, when a player (WHO is much smarter than the actual inhabitants) controls something like a moloch And just "moloch-engines"/pushes t...

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