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Re: SCP: CB Source Code

Editing the source code is not enough, you also need to compile the code (i.e. turn that modified source code into a program you can run). You can find instructions on how to do that here and here . EDIT: You also need to copy the contents of the mavless_bin.zip archive into the bin folder within yo...

Re: Yet Another Modding Question

Make sure you've defined the sourcerect as {x,y,width,height} instead of {x,y,right,bottom}. The upcoming Steam version includes a sprite editor that makes defining the sourcerects much easier, but for now you could use something like Paint/Photoshop/Gimp to check them.

Re: Account making IDEA

This would definitely be a useful feature, but as randymagic241 said, I don't think it would be worth the effort to implement at this point when the Steam release is so close. Steam already offers all of these features and more, so it'd become obsolete in a few months.

Re: SCP: Containment Breach

I have no idea what's going on in this thread, but I don't think it's useful to anyone to keep it open. If you have feature requests for SCP-CB, please post them on the collaboration subforum. Development have been started in 2010 and Pre Alpha came out in 2012, then Alpha in 2014, the game is in be...

Re: Huskified humans in v0.8.2.1

Being able to survive indefinitely after neglecting treatment for a disease that is meant to be eventually fatal seems exploity. This is pretty much the reason why it was changed. Basically the main idea of the husk mechanic is that an infected player has two choices: they either try to find a cure...

Re: Submarine Physics

Yeah, it wouldn't require redoing the entire engine, but it'd still be a huge amount of work due to how the structures, hulls, items and such are implemented. They're all defined as axis-aligned rectangles, and there are tons of systems in the game that assume that rooms, walls and everything are ax...

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