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Re: Suggestions from a submariner

Thanks for the suggestions, I've generally given fun gameplay a higher priority over realism but I'd still like to keep it somewhat believable so feedback from someone who actually knows something about submarines is really appreciated. -The reactor/power system Originally I was planning to have a s...

Re: online custom submarine loader

This would definitely be useful. I could easily just make the server send the submarine file to the clients, but allowing the server to send an arbitrary file is a huge security risk, so I think I'll need to figure out a way to make sure the server can't send anything malicious to the clients' compu...

Re: Divers class

On topic though, a diver class could for example aim better with tools underwater. And hold their breath longer underwater. I like this idea and I've actually been planning on adding that sort of propulsion devices. Although, I'm not sure whether there should be a separate diver class, because dive...

Re: Is subsurface dead?

you can also check 4chan, they tend to schedule servers there. The game has really started to get off the ground after v0.2, there have been threads on /v/ pretty much 24/7 after the release with 200-400 posts in most of them and the downloads have increased so much that my server is struggling to ...

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