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Re: v0.1.3

After playing around 20 games (and not winning a single one) it seems there are some massive desync issues. There is also the problem of having to use 2 clients to play your own game, which in turn causes the game to lag (especially the chat) and become unplayable. I think these should be priority ...

v0.1.3

--------------------------------------------------------------------------------------------------------- v0.1.3 --------------------------------------------------------------------------------------------------------- Multiplayer: - fixed master server connection errors in server list screen - fix...

Re: Random Off-Topic discussion

I hope that's not true. I know Regalis is super nice and adds great stuff to the game, but surely he couldn't have thought that Airplane's stuff was good enough? Anyway, even with the nicest developers, not everything that is considered, actually gets added into a game. I swore Regalis was serious ...

Re: Audio things I can provide

Even if the module doesn't have much samples or options to edit them, they could probably be improved a lot with good mixing and some filters. The fact that they sound electronic isn't really a problem, but rather that they sound like electronic samples pretending to be acoustic. Actually I think mo...

Re: Audio things I can provide

At the moment there's no need for voice acting in subsurface (there probably wont be any voice acting at all), but I could sure use some more music! I like the clip you posted, I think that kind of dark(ish), minimalistic and bass-heavy stuff would be very fitting for the game. Although, I'm not par...

Re: Subsurface v0.1

Connecting the navigator's "velocity_y_out" to the pump's "set_speed" or "set_targetlevel" input both do the job for me, just make sure the pump is turned on, and that it has enough power. The pumps work slightly differently if you connect it to set_speed: set_targetlevel will make the pumps fill t...

Re: Character/creature config files

Alright. But if I were to set the width of the arms and legs to 0, would I get a character that's literally Rayman? Width only affects the invisible physics bodies that are used for collisions, and I think the physics engine would throw an error if you tried to set the width to 0. You could use a t...

Re: Character/creature config files

Cool! So if I were to edit the headposition attribute to 100, would the character's head float above their body? Nope, headposition doesn't affect the position of the head relative to the body, just how high from the ground the head should be (in pixels). The headposition for the human characters i...

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