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Re: Quick Console/Hud Mod

MonocleBios wrote:If I can convince Regalis to either add it for me or release the 0.6.4+ source code.
I'll upload v0.6.5 (= new SCP-096 model and some bugfixes) and the latest source code this weekend, and I could add this as well if you send me the code. :)

Re: Do you play an instrument? If so, what do you play?

I've been playing drums for little over three years now. Here's a low-quality test recording of my band's rehearsal. There band consisted of just me and a guitarist when recording that clip, but we found a bass player about a month ago and we'll record a demo of some kind some time next year. I also...

Re: MODEL REQUESTS: CLASS D'S

Thanks to the generous $1000 donation from MushFarmer, I was able to buy some great animated character models for the game, including models for the Class Ds and scientists. :)

So thanks for SCP-055's and everyone elses work, but there's no need for new Class D models anymore.

v0.6.4 changelist/bugs

---------------------------------------------------------------------------------- v0.6.4 - new Class D models - one new SCP - fixed the bug that caused some of the doors to close after opening them - small bugfixes in SCP-096's pathfinding - the MTF shouldn't get stuck behind doors anymore - the c...

Re: Mod request: jumping

If KeyHit(jump_key) Then Dropspeed = -0.x Yes. But do you need a function to handle the Y value's speed, or does Blitz3D handle it automatically? The dropspeed-variable is used to determine how fast the player is falling, so all you have to do is change its value when the jump key is pressed. Obvio...

Re: Mod request: jumping

Maybe, but I dont have Bliz3D so I'm not so sure if the coding will allow it. It's easy to add, you could do it with just one line of code. Something like: If KeyHit(jump_key) Then Dropspeed = -0.x I still don't think I'm going to add it in the actual game. There's not really any use for it, and it...

Re: I am willing to donate $1000 by way of kickstarter.com

I appreciate your offer but no thanks. SCPCB will stay free. And btw, the game is being converted to C++ by a guy called Answer42 . The conversion is in a very early stage at the moment, but if everything goes well, we'll eventually be able to use OpenGL graphics and hopefully get more programmers t...

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