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v0.6.3 Changelog/bugs

---------------------------------------------------------------------------------- V0.6.3 - significantly reduced loading times when loading a game after dying - SCP-173 has different poses - some changes to 096's sound clips - a 096 loading screen - S-NAV Ultimate now shows 096's location - some m...

Re: Dev Topic #2

Yeah, i guess converting it to C++ could be a huge advantage, but, how would you code it Regalis? Knowing that you don't know C++? I would have to learn it. :) I know it's orders of magnitude harder than Blitz3D, but my previous should knowledge of C# would probably help getting started. Having the...

Re: Is it possible for someone to make a multiplayer mod?

Not possible due to engine limitations. Actually Blitz3D has a pretty good and easy-to-use networking system in it, so it's entirely possible. It would definitely be hard, although maybe not as hard as Oskar-PL made it sound. I don't think the map system would need any changes, each client could ha...

Re: Dev Topic #2

Regalis is it true that the second gate a ending is happens if you or the MTF's re-contain 106? There's only one "real ending" at Gate A, the one where the [REDACTED] capture you. Regalis if 682 doesn't make it into the game I will call the police It seems that we'll be able to use the 682 model fr...

Re: Dev Topic #2

Regalis... Can you help us one more time? ;) I know you paid for Fastextension, but... We need it to compile your code and fastlibs.com is offline beacuse someone forgot to pay for that website. Can you post us fastextensions.bb? Umm... This is a bit problematic, since FastExtension's license doesn...

Re: Dev Topic #2

@Regalis So... Say I want to try and translate the blitz3D code to a different language [probably C++] so that people on other OS's could play the game and also so that newer versions of DirectX or OpenGL could be used, what are your thoughts on this? Also, what languages do you know? That would be...

Re: Six-Eight-Two

I really like this idea of having the same SCP-682 model in both games. Obviously because it means less work for us , but also because it makes it feel like the games are set in the "same universe". Apparently you guys don't want to share the model publicly, which I understand, but if you put it in ...

Re: Dev Topic #2

1. What plans, if any, do you have for the game when you finish your service. I mean by if you intend to pick up exactly where you left off or will you incorporate some of the more popular mods into the game. 2. Doubtful but would you be keeping any contact with the forums during your service? I wi...

Re: Dev Topic #2

About the source code: is it possible to put my modified stuff in the game? I am using Blitz3D Yep, just let me know if you come up with something useful and I can add it in the game. Letting people help with the programming was the main reason I released the code. but regalis said he was making a ...

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