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Re: Containment Breach Unity Edition (2016) - Indev v0.2.2a is out! (11/20/16)

Started working on upgrading pickups as I move towards importing the mask for SCP-1499. Figured that I would work on getting a highlighting system setup. Going to use a asset from the unity store to handle that, seems to work great with no slowdown! http://i.imgur.com/I8TgPwB.png Also started workin...

Re: Containment Breach Unity Edition (2016) - Indev build 2 is out! (10.29.16)

Hey OP, you fine with me suggesting a room? Anyway, "room4offices" It's a room 4 light containment area with 4 offices, yes, offices in the LCZ. Since I have no clue how the forum screenshot function works, I'll just post an imgur link http://imgur.com/a/SdUlI Yes, the room was built on the Valve h...

Re: Containment Breach Unity Edition (2016) - Indev v0.2.2 is out! (11/19/16)

Indev v0.2.2a is out! Normally, I wouldn't release a patch so quickly, but the lockroom doors being broken is kind of important to fix. Release: 64-bit | 32-bit Changelog Fixed lockroom buttons Slightly modified 173 to stick to the ground better, and compensated height slightly accordingly Fixed ar...

Re: Containment Breach Unity Edition (2016) - Indev v0.2.1 is out! (11/13/16)

Indev v0.2.2 Released! The main focus of this release is stability and bugfixing. Loading should be faster and use less memory. 173 should behave more as expected (less going through walls, less killing you when looking at it, less pushing you around). Let me know what issues still remain! Release:...

Re: Containment Breach Unity Edition (2016) - Indev v0.2.1 is out! (11/13/16)

Getting close to a build, looks like it'll be tonight! It'll primarily fix a lot of issues with 173, performance, and stability. Here's a sneak preview of one of the things I've been working on: A new lookObject system where you can use multiple colliders to define the shape of an object that you wa...

Re: Containment Breach Unity Edition (2016) - Indev v0.2.1 is out! (11/13/16)

Are you going to use the basic 5 level key card system? Because I think an id badge system would work better. http://undertowgames.com/forum/viewtopic.php?f=5&t=5624&p=110687#p110606 That's interesting! I like the ideas in that thread, I may do something like that instead. sorry i havent posted in ...

Re: Containment Breach Unity Edition (2016) - Indev v0.2.1 is out! (11/13/16)

Zackonark wrote:Are you going to use the basic 5 level key card system? Because I think an id badge system would work better.
viewtopic.php?f=5&t=5624&p=110687#p110606
That's interesting! I like the ideas in that thread, I may do something like that instead.

Re: Containment Breach Unity Edition (2016) - Indev v0.2.1 is out! (11/13/16)

So after some pretty hardcore work, I've rewrote several systems and I'm liking where this is going. 173 will now go around most doors! Fixing this was tricky. I shrunk the portals connecting doors, so that only the center pathfinding cells are walkable. This fixed it going through walls, but then i...

Re: Containment Breach Unity Edition (2016) - Indev v0.2.1 is out! (11/13/16)

So, on the latest build I started the game and picked up the starter items. Then I went to open the door, and stepped backwards since I knew 173 would be there. Next thing I know 173 is diagonally left of me and has already snapped my neck without me even blinking. Oh no! Did you see it move, or di...

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