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Re: Containment Breach Unity Edition (2016) - Indev v0.2.1 is out! (11/13/16)

[I wasn't using godmode, i'd really like to reproduce the bug but i don't know how, it was so random. what I mean by "the range to operate doors is too huge" is, that you can open/close them even if you are way too far away (at least that's what it seems to me). about the intervals: I noticed that ...

Re: Containment Breach Unity Edition (2016) - Indev v0.2.1 is out! (11/13/16)

I love how this is the one SCP:CB revamp project that is not given up. Keep it up! Also, am I doing something wrong by finding it hard to escape 173 without cheating? Buttons seem to work only when I directly look at them and when I need to look at another thing too... I escaped the intro room beca...

Re: Containment Breach Unity Edition (2016) - Indev v0.2.1 is out! (11/13/16)

I might do a video this week, but for now some bugs/suggestions. As already mentioned, 173 can glitch around corners/through walls. One time, 173 somehow pushed me out of the facility and i fell through the map, it was a really small room and it should have killed me in this case. The range to oper...

Re: Containment Breach Unity Edition (2016) - Indev v0.2.1 is out! (11/13/16)

the lockrooms spawn way too often This is true. I am adding another boolean flag to rooms, "ensureSeparation", that can be checked to ensure that the room does not appear twice in a row without being separated by another room. through the wall glitch in the elevator room, (just seeing through it) h...

Re: Containment Breach Unity Edition (2016) - Indev v0.2.1 is out! (11/13/16)

Is Scp-173 scripted to spawn anywhere yet? I'd love it if you'd experiment with scripting in rooms like the Lockroom. Also, speaking of the Lockroom... For some reason, pushing the button doesn't close the door that's already open. I don't know what causes this, but I noticed that BOTH of the doors...

Re: Containment Breach Unity Edition (2016) - Indev v0.2.1 is out! (11/13/16)

Ahh, you mean through the frame around doors right? Not when they are closed? yeah this is known behavior, and will be fixed when i write a steering function to steer around doors could someone tell me how i add screenshots to the post? You have to host the images on a site. i recommend imgur. then,...

Re: Containment Breach Unity Edition (2016) - Indev v0.2.1 is out! (11/13/16)

OK, PRETTEY SERIOUS BUG 173 can now teleport through walls now i had to keep my eyes on the darned thing until :REDACTED: :173: someone tell DR Gears, the double blast door sound's pretty good now eh XD but seriously he comes through all th doors, its a combination of his unstable new speed and his...

[1.3.3] No way to get keycard lvl 3 in the new release?

So I recently played 1.3.3, and kept getting stuck with a lvl 2 keycard. 914 doesn't seem to give a level 3 keycard in return for a lvl 2 no matter how many times we tried it on fine and very fine. did we just not try enough times, is there a different way that a lvl 3 keycard is supposed to be got ...

[1.3.3] Tesla gate buggy

So I have two bugs to report, after a recent playthrough of the game (well, more than just two but these relate to the tesla gate) (1) Dying to the tesla gate and reloading causes the tesla gate's electricity sprite to be "stuck" on until the player activates the gate again (2) Sometimes during the ...

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