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Re: Containment Breach Unity Edition (2017) - Latest Build: 0.4c (3/26/17)

This looks great! I have a question on the future of this; are there any foresee able things that would take time away? And is multiplayer planned? I think it would be smart to start allowing room for it now rather than later when things get complicated. Thanks! I am not planning on implementing mu...

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.4c (3/26/17)

What SCP do you plan on implementing after 106? Will it be 049 or 096? Well I have 939 to implement as well, but probably 049. I'm not sure how I want to handle 096 quite yet Good day! It's been a LONG time since I played SCP:CB, and this looks real promising. Just tried it, looks great so far! My ...

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.4c (3/26/17)

Instant build users already have access to this - but finally got doors fixed! They should be a lot less laggy overall and especially when opening / closing. Also started working on the new room's event. I'll be posting an idea of the things I'm going to try to finish before the next general build i...

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.4c (3/26/17)

TwentyPotatoes wrote:Do you use FMOD sound engine? Are you planning to?
I have not considered that as of yet. I am using Master Audio: AAA sound, which has already been super helpful in making sounds and music work inside of my code. Are there any benefits to using it?

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.4c (3/26/17)

Orlando23035 wrote:
I Think SCP-106 Looks A Little Too Glossy. i think you should decrease the glossiness a little.
You don't like 106 oiled up and ready for action? ;D
Yeah I'm going to reduce the glossiness and add some normal and emissive textures, this is just the first pass!

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