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Re: Barotrauma Extended v3.8

Time for an early update, here's the changelog: Mod Changes: -The mod is now compatible with the latest v0.7.0.0 version of the game. -Replaced the mod friendly version of the Aegir Mark III with an unfinished Mark IV retrofit. -Added a new creature, Taken. It's a ghost-like humanoid anomaly with th...

Re: Barotrauma Extended v3.7

While I was doing some testing and editing of some vanilla creatures, I started to play around with the values of the Husks and ended up creating a new creature... The Taken https://i.imgur.com/XsTU4Na.png -They are ghost-like humanoid anomalies found in the Abyss. -They make distorted human speech ...

Re: How do you enter locations?

An "Enter Location" button should appear as soon as you get near enough of the location waypoint. You can't physically see or interact with an actual base, you are just notified you arrived and then get a menu with tabs for crew recruitment, store and map for next travel/mission selection.

Re: Barotrauma Extended v3.7

You could add a struggle animation for when you are swimming and running out of oxygen, you start to suffocate which makes you struggle and grab onto your neck. That would be cool, oh and aswell you would swim slower that makes sense right? Makes sense but I'm not savvy enough to mod that in. Anima...

Re: Barotrauma Extended v3.7

Alright, new update. Here's the changelog, lads: Mod Changes: -Oxygen Modules and Oxygen Generators will take damage and explode when in contact with fire. They require Mechanical Repairs for them to be operational again. -Fixed a bug preventing Oxygen Modules from being selectable unless an actor's...

Re: Barotrauma Extended v3.6

It's update tiem! It's only about submarines but here's the changelog: Mod Changes: -Added a downgraded version of the Nehalennia. The outdated Mark I uses only a diesel-electric generator, no automatic measures, inefficient power grid, etc. -Added a new shuttle, The Stinger. It's slightly bigger th...

Re: Slow HP Regen

It would make healing items only good in the middle of combat, which is not very common since you have no time to heal while fighting. Besides, it's kinda weird someone with a wound would just start to heal it... it makes more sense to start getting worse from it.

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