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Re: Barotrauma Extended v3.5b

Alright, submarine update, lads. Here's the details: Mod Changes: -Added upgraded versions of The Blind Carp and The Nibbler shuttles. They feature a slightly edited layout, rewiring and basic drainage system. -Removed the old mod friendly version of the Nehalennia. Only the Nehalennia Mark II is av...

Re: Barotrauma Extended v3.5

I've been asked to make more subs for this mod but I'm not savvy enough to make one from scratch. Instead, I will retrofit the rest of the vanilla ones just like I did with the Nehalennia. Also if you guys have more ideas and suggestions or some feedback about the mod, you are welcome to post them h...

Re: Barotrauma Extended v3.5

Small update for today. Maybe the last one for now since I'm starting to play other games these days. Here's the changelog: Mod Changes: -Added a new payload. Shockwave Charge. It's an electronic device that uses an ultra-sonic audio wave release to cause massive damage to characters. -Added a Tool ...

Re: Barotrauma Extended v3.4

Alright, new update for today. Here's the changelog: Mod Changes: -Edited the vanilla Moloch so it damages itself each time it rams a submarine. This will eventually cause the creature to "give up" and leave the submarine alone. -Added a new creature type, Old Moloch. This is an unique creature vari...

Re: Barotrauma Extended v3.3

Best suggestion ever: Add banana peels, CLOWN BE PROUD!1 (If they're there, and I cant find them, then I'm so blind.) They should work like this: On contact with any person, they get stunned for 3 or more seconds. (Actually, make them however you want, I would really love to just use them ingame.) ...

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