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Re: Barotrauma Extended v3.3

Mod update for today. Here's the changelog: Mod Changes: -Added a new creature type, Young Mantis. They are half the size of adult ones and also have half the stats, mostly. They spawn in small groups. -An Adult Mantis will not attack young ones, unlike the more aggressive Tiger Threshers. -Added a ...

Re: Barotrauma Extended v3.2

Alright, new update. Here's the changelog: Mod Changes: -Reimplemented the unused Scorpion creatures. They travel in large groups and are akin to Electric Eels. They feed on metallic matter, usually submarines. -Added a new creature type, Young Tiger Thresher. It's noticeable smaller and weaker than...

Re: Barotrauma Extended v3.1

Maybe... I used to do that with other mods but the OP eventually runs out of room. Edit: Hmm... I don't know if I should expand on the Gauss Weapons concept. They are certainly better than all personal weapons so far but they tend to miss a lot too so they are not that OP. I'm thinking about adding ...

Re: Barotrauma Extended v3.1

New mod update to 3.1 version. Here's the changelog: Mod Changes: -Added a new weapon, Gauss Pistol. It fires metal slugs the size of sand grains using mass drivers so it requires metal bars as ammunition. It works underwater. -Added more special effects to the Hot Can and the Gas Can. They display ...

Re: Barotrauma Extended v3.0

Update for today, lads. Here's the changelog: Mod Changes: -The Thermal Artifact is less severe now. It burst into flames at intervals, which are affected by water. It displays bubbles in water every time it's active. -Recycling an item that cannot be deconstructed yields the very same one back. If ...

Ability to butcher characters

Since characters can be dismember now, wouldn't be cool if we could pick up these body parts and take them to the deconstructor to butcher them and get crafting ingredients for meds and other consumables and the like? It would be a nice way to get your hands on Velonaceps Calyx Eggs instead of buyin...

Re: Barotrauma Extended v2.9

Day off today so update time. Here's the changelog: Mod Changes: -Added a new machine, Oxygen Module. It's a compact Oxygen Generator without the ability to refill oxygen tanks. -Added a new container, Diving Chest. It's a neutrally buoyant underwater container. Useful for divers requiring extra car...

Re: Barotrauma Extended v2.8

New update for today. Here's the changelog: Mod Changes: -Added a new reactor type, Diesel-Electric Generator. It provides power at a slower rate so it's useful as an emergency generator or to power a small grid. -Added a new reactor fuel, Diesel Can. It's a plastic can with fuel for Diesel-Electric...

Re: Armor

Ah, it does a lot of sense now. I tried giving diving suits 30 points of armor to see how they fare against the 50 damage of a mantis. It would turn the suit nearly indestructible against a mantis but the mantis would rarely manage to hit and cause damage, like a lot of damage so I had to reduce it ...

Armor

How does armor works? I've noticed it's not a constant value that absorbs a set amount of damage since it seems to reduce different amounts of damage each time. The diving suit will rarely absorb a hit completely and there are times it seems to do very little to stop damage.

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