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Re: Some 0.7 bugs and stuff

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Re: SCP-049 DISCUSSION

Well, 049 it's now the second scariest SCP in CB (for me. 1st is 096)
Now we have to make 049 less avoidable. There should be a reason for entering his chamber (like 096, SPOILER!: you now have to enter the room where he is and move some switches). Maybe there you can get scp 860?

Re: Some 0.7 bugs and stuff

Also, maybe the amount of hallways is intentional. I mean, would you really wanna keep these anomalous things close together? No! You distance everything away from the reality-breaking death thing... But for god's sake, can we make them a little different from each other? Maybe make each hallway ha...

Re: Some 0.7 bugs and stuff

Also, maybe the amount of hallways is intentional. I mean, would you really wanna keep these anomalous things close together? No! You distance everything away from the reality-breaking death thing... But for god's sake, can we make them a little different from each other? Maybe make each hallway ha...

Some 0.7/.1 bugs and stuff

-hanging/nocliping 106. (It actually scared me a lot, I saw a head following me... xD) -Rooms repeat a lot. I found the same room (the new room with 3 doors and a cell with a "high voltage" device) like 5 times in a row. It made me get lost and frustrated. -Rooms that aren't "new-textured" don't fit...

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