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Re: Better A.I for SCP-106

The AI is fine in regards to him finding you. Like Trex said he doesn't know your exact location but, very much like most creature with eyes, he can see you. If you aren't fast enough to hide when you see him, well, that's your fault.

Re: STOP HIDING

Well, half of the SCPs are pretty much flipping them off as well.

I still think it should only be on keter difficulty. After all, that difficulty is pretty much asking you to bend over already.

Re: STOP HIDING

Perhaps you forget this is a survival horror game? No, I'm pretty sure I remember since I mentioned it on my previous post. The only other option to make a difficulty would be to drop another 20 enemies into the game all at once, and we definitely don't have that luxury. That's the reason why we sh...

Re: STOP HIDING

I think the difficulties are fine the way they are. Having an easy difficulty seems pointless, mostly if it consists of some of the enemies not spawing. Taking away the enemies in a horror game is stupid, because what else are you going to do? Wander around until you find the exit? So does [REDACTED...

Re: The New Suggestions Thread

MangoDoxin wrote: I got an idea, just post the SCP nickname, the number, and ether a short description or a small link to it's page. Maybe have a 2nd post somewhere that has the rest of the links there?
That would make it too confusing. We want to know how the SCP would be implemented into the game as-well.

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