Search found 1198 matches

Re: v1.3 Update

The NVG actually used CopyRectStretch when it was first released, but that seemed way too unstable for certain people, so it was changed to the hacky sprite scaling method. I think CopyRectStretch is still being used for image resizing since that didn't seem to cause any issues.

Re: v1.3 Update

Also we found that new room with monitors crash the game on win 8/10. But we will fix it. Using more than two render textures (maybe any amount of render textures at all in certain cases) with Blitz3D+FastExt is not supported by Windows 8/10. There's not much you can do, other than getting rid of t...

Go to advanced search