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Re: Now that v1.3 is out...

Cpbald wrote:Wouldn't it be possible for someone to port it to OpenGL? actually on second thought that sounds hard
That'd actually be a good idea. OpenGL works far better than DirectX 7.
Unfortunately I probably won't go through the time and effort to do this, because it is pretty hard to do right.

Re: Now that v1.3 is out...

Would you rather have a stable game or a "shiny" one (specularity didn't work btw)? The bump mapping didn't even look that good (it was straight up incorrect on the NPC models). It's a shame that Reg paid for something that turned out to be really broken, but there's not much that can be done at thi...

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