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Re: Quick Console/Hud Mod

Updated this mod with a revamped console. New additions include: - Scrolling through previously used commands with the arrow keys (Inspired by juanjpro's 'Anomalous Items' mod) - Movement throughout typed text with the arrow keys - Better text parsing (No visual changes, only makes adding console co...

Re: Trailer for updates

I guess it would be pretty neat, given that there is likely to be more content each update since Regalis won't be updating as often. Since the source code is going to be released every update, it would be easier for the few of us who can modify it to write bugfixes and other minor content updates. T...

Re: Anomalous Items

The console has been tweaked as well. The last command you type in will be memorized, when you press the Up key in the console the previously used command will show up (spawn lots of MTFs in no time :D ) Wait, so people actually do care about console mods? In that case I'd better get to working on ...

Re: Containing 106

I encountered the same problem after the release of v6.4. I tried the recall protocol whilst modding the game. I raised the magnets, turned around, and nearly dropped my laptop in fright when he incapacitated me. Why the recal doesn't work in the current versions suddenly basically makes capturing ...

Re: Lua Wrapper

The problem with caching is that nearly every module is directly implemented in the engine, rather than wrapped in an abstraction (Rooms are, but their events aren't). To allow modifications from another file, I would have to make an entry point for the cached file in multiple places. Hence why I su...

Re: [REL] [0.6.5] SCP-005 mod

Okay I tested your mod and it looks great. There's only one minor problem. When you use the key, you can't see the image of it in the middle of your HUD like you do with the other keys. To fix this, replace the line in main.bb (only appears once, so search for it) : Case "key1", "key2", "key3", "key...

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