Search found 615 matches

Re: Brightness.

CommanderPro100 wrote:Teleport to Gate A then teleport somewhere else, lit up facility!
This currently deletes all MTF's in the facility. Their models can still be seen though, as only their pointers are deleted.
I'll try to code up a quick fix to the teleport issues and add an ambient light command at some point.

Re: Brightness.

I know the game is meant to be dark but I noticed that at the end of the game the brightness is returned..is there a way to apply the brightness to the rest of the game for the ones wanting to see the SCP's clearly? Thanks. I know it isn't the same thing, but there's a command to make entities (npc...

Re: Making Scp 610 Game Need help

Well since i'm first starting out i will unfortunately have to use Fps Creator while i learn coding. After a trial run to see if the game catches on or not i will move on to unity maybe even Blitz3d. So to put it simply The Fps creator version will be more or less a product test to see if people li...

Re: 106 Containment Fix

Regalis wrote:
Me too. :) MonocleBios, could you send me the source code for this as well, so that I could add it to the official release?
It's an honor to have you once again asking for my code.
I'm on vacation at the moment, but I'll send it to you within a few days when I get home.

Re: Lua Wrapper

Well, perhaps not Lua, but a better use of your (or mine, I'm willing to help) time is to just make it so it can run scripts in real time externally. I.e. a text file is placed in, say, "mods/events" and it says that in "room172" SCP 106 will spawn or something like that. It'll take less time to ma...

Go to advanced search