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Re: SCP-096 ideas

There is a command for disabling 096 once he's spawned. Type reset096 in the console. I'd recommend against that. I wrote reset096 back when 096 was placed in a specific lockroom. It's highly prone to crashing your game now. Nobody bothered to update/remove the command when the new event came out s...

Re: Irrlicht Port

I supposed you could have done everything in Blitz3D, but with the amount of spaghetti code it needed a fresh start. Writing large programs in procedural languages(that aren't C) is going to result in spaghetti code, the benefits you get from OOP usually outweigh the extra cycles used in V-Table lo...

Re: Multiplayer mod - UNRELEASED

Im sorry I am not good at this but I will send 30 dollars to the person who can successfully make it so I can use the mod. Oh my god, this is priceless! I'm dying! ~snip~ Don't bother helping him, he isn't worth your time. He isn't worth anybody's time. Lochness isn't asking for help in order to st...

Re: Irrlicht Port

I was planning on using a virtual member function called room::update() that has a different implementation depending on each room. For rooms with several possible events, I could use a switch in the function. So each room is its own class with hard coded event/fill data, right? I think this is a b...

Re: Irrlicht Port

I'm curious as to what your plan is for event implementation. Cause honestly, the best idea I can come up with right now is giving each room a function pointer corresponding to its event's update function. Either that, or someone spends an agonizing amount of time wrapping everything in this game an...

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