The Blitz3D compiler.lochness184 wrote:no like what would I use to compile the source code.
Re: Multiplayer mod - UNRELEASED
- Forum: Modding
- Topic: Multiplayer mod - UNRELEASED
- Replies: 723
- Views: 290049
- Fri Sep 19, 2014 2:23 am
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The Blitz3D compiler.lochness184 wrote:no like what would I use to compile the source code.
Step 1: Compile the damn code.lochness184 wrote:i dont even know how to set this up and get it working could you maybe make a guide or something to help me use it i dont care how glitchy it is
You do realize that when this happens all self control I have regarding my C++ OCD will be thrown out the window right?juanjpro wrote:I'll create a repository on GitHub soon.
My goodness, how rude of me! I'm so terribly sorry for momentarily interrupting your precious little spam thread.Cpbald wrote:Get back to saying ERIC.
Go aheadHisamera wrote:Ok i get it working (Thanks BTW) but i have a question can i imclude it with my mod (of course i will give credits)?
Is there any particular reason why you can't do this yourself as opposed to waiting for others to do it?SCP-Sean wrote:Someone better make one....
Vanilla CB has no mechanism of spawning 066 with the console. You have to modify the source code in order to do this. autotroph has an executable with additional spawn arguments in the Modding sub-forum; check that out if you can't be bothered to do it yourself.Precipitator wrote:What Modified Executable?????
Modified executable.SCP-Sean wrote:how do you spawn 066?