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Re: Irrlicht Port

You mean something like this? Pretty much. It doesn't matter all that much for performance but I prefer writing lots of small, overridden functions rather than writing one huge-ass function with tons of cases. Look at DrawGUI in the B3D code. The item handling portion of that function is over 700 l...

Re: Irrlicht Port

This is just me nitpicking, but wouldn't it be a better idea to put items in a class hierarchy rather than relying on itemtemplates? It might be a little bit too OO, but if you're going to re-write the game, you mightaswell take advantage of the fact that you're using an OO language.

Re: 106 spaz

That.... That isn't how epileptic seizures work. Flashing strobe lights in someone's face is decent grounds for annoying them or giving them a headache, not a seizure. Strobe lights, or any similar frequency light flashes, will give you a seizure only if you have photosensitive epilepsy; which I'd h...

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