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Re: Irrlicht Port

Okay, so I updated my compiler to 4.9.0 but now I'm getting a lot of undefined references. They all start with either "_" or "__" Example: obj\Debug\3dworld\3dworld.o:3dworld.cpp|| undefined reference to `__gxx_personality_sj0'| obj\Debug\3dworld\3dworld.o:3dworld.cpp|| undefined reference to `_Unwi...

Re: Irrlicht Port

EDIT EDIT: Googled it, need GCC 4.8.0 or higher, currently running 4.7.4 which has the to_string bug. Can't DL it right now but I'll get back to work trying to compile this asap so I can write up a noob guide to compiling, and I'll see if I can help any way possible. It'll be a good way to learn C+...

Re: Irrlicht Port

http://i.imgur.com/JHaGY1H.jpg That hurts to read; use IDEal, it auto-indents :) Googled it, need GCC 4.8.0 or higher, currently running 4.7.4 which has the to_string bug. If you're developing on windows and you aren't using MSVC, I'd highly recommend getting Mingw-w64(Found here: http://mingw-w64....

Re: Irrlicht Port

It seems to not like the lib directories. Freetype needs to be repathed to freetype2/freetype/ (as opposed to just freetype/), and AL/al.h had to be changed to just al.h Probably a config issue, but I'm not sure what I'm looking for. EDIT: Added this, fixed path issues: <Add directory="FreeType/incl...

Re: Irrlicht Port

Was I supposed to compile Irrlicht before adding in the modified files? It wasn't in your instructions; you said to compile it after replacing Irrlicht files with SCPCBIrrlicht ones. No, you put the modded files before recompiling. The modified files include "LeakHunter.h" and "LeakHunter.cpp", you...

Re: Irrlicht Port

The "libIrrlicht.a" you're linking with doesn't include the LeakHunter, a new one should've been generated when you recompiled Irrlicht. Was I supposed to compile Irrlicht before adding in the modified files? It wasn't in your instructions; you said to compile it after replacing Irrlicht files with...

Re: Irrlicht Port

You don't copy the whole project, there are modified files in the "source" and "include" directories within the "Irrlicht" directory. You need to copy those files and overwrite the original ones. Okay, I've done that. Any C++11-compliant compiler should work, I use MinGW-w64 with the Code::Blocks I...

Re: Dev Topic #4

juanjpro wrote:
Regalis wrote:As for the non-SCP additions, I actually already added the clipboard, night vision goggles, the new rooms (excluding the SCP rooms) and the achievement system.
I clearly haven't been lurking as much as I thought. Good to hear!

Re: Irrlicht Port

Hey, I can't follow your compile instructions in the readme. I've set up the dev environment, copied SCPCBIrrlicht into "irrlicht-1.8.1\source\Irrlicht" (step 1) but I am unsure of what to do after that. You state to "compile in debug mode", but using what compiler?

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