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Re: Refactored NPC AI Project

This looks great. For my mod, I'm doing something similar. I'd like to see how this is executed, could create a much nicer experience. My advice is to split up thought processes. I'd done an AI before, and it was *okay*. But it wasn't in Basic. Just think basic commands like "If player is aiming/sh...

Re: Refactored NPC AI Project

This looks great. For my mod, I'm doing something similar. I'd like to see how this is executed, could create a much nicer experience. My advice is to split up thought processes. I'd done an AI before, and it was *okay*. But it wasn't in Basic. Just think basic commands like "If player is aiming/sh...

Re: SCP 012?!

That's a weird SCP. I've no idea as to any possible use for it at all. There are two far-fetched possibilities:

1) It's a weapon against the MTF

or the more likely

2) Put it into the machine and get something more useful/cool.

Re: Dev Topic #2

Dat memory access violation error pisses me off to no end. I say to thee tally ho and good luck! If only Blitz had try/catch statements, these errors would be so much easier to fix. [shrug] It's a comfortable coding language for the dev, and as long as he doesn't accidentally miss something, the on...

Re: Dev Topic #2

What, so you can see "Debuglog("blah")" stuff? Shit, better fix up my debug logs... they are plentiful and a bit inappropriate. No, I just have a HUD that logs common variables. I want to make it better so that people can actually take the time to debug the game, rather than posting poorly done bug...

Re: Dev Topic #2

"reset096" made it in, thank you for adding it for me Regalis. I'll eventually update all my other console shenanigans to 0.6.6 I thought they were in the full game by default now anyway? I haven't given Regalis my console revamp yet. I want to fix up my debughud so that it can properly be used for...

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