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Re: Irrlicht Port

When using Codeblocks, comments that are like this: /* I'm a comment */ int imafunction() { will grey out the whole line, as opposed to just the comment. Perhaps juan accidentally deleted what he thought was a whole comment? I made this mistake but he's more experienced with C++ so I don't know. I'...

Re: Irrlicht Port

It seems that some things are missing in the lastest git. There is no reference to the "irrToBtVec" function and no fragment shader for FogBillboard. Also, a strange thing in the entAmount loop of the loadRMesh function is I always get a segfault in the last itteration because the value of entType ...

Re: Irrlicht Port

Currently working on Lua implementation. At first this would used for gameplay variable storage (player health, stamina, etc.) but I hope that when room events worked on, we just need to make the bindings in C++ so that they can be coded in Lua (and therefore modded). I would've liked to use V8 Java...

Re: Irrlicht Port

Again, it seems to compile everything perfectly normally, until it runs: x86_64-w64-mingw32-g++.exe -o bin\Debug\SCPCBIrrlicht.exe obj\Debug\3dworld\3dworld.o obj\Debug\3dworld\items\item18vbat\item18vbat.o obj\Debug\3dworld\items\item18vradio\item18vradio.o obj\Debug\3dworld\items\item420\item420.o...

Re: Irrlicht Port

Depends; how would I have set it up correctly? I copied over the libraries you sent me, they match the directories in the CBP file, and I've gone into the global compiler settings and linked all the .a files. I can only suggest redownloading OpenAL-Soft, and perhaps recompiling it. My compiler is a...

Re: Irrlicht Port

thisbetterwork\sound\soundWrapper.cpp|23|undefined reference to `__imp_alcOpenDevice'| sound::device = alcOpenDevice(nullptr); libOpenAL32.dll.a is not linking, otherwise the process would be successful. I'm not sure why it wouldn't work, assuming that you set it up correctly. Depends; how would I ...

Re: Irrlicht Port

I used a MinGW-builds toolchain: http://sourceforge.net/projects/mingwbuilds/ I selected SJLJ for the exceptions, as it works better than Dwarf AFAIK. I also use posix threads because the win32 threads don't work. Alright, I've installed it per your specs, changed the compiler, and am starting from...

Re: Irrlicht Port

irrlicht\irrlichtvanilla - Copy\3dworld\3dworld.cpp|364|undefined reference to `btRigidBody::setDamping(float, float)'| Is that issue only in 3dworld.cpp? You might want to reinstall your compiler and start over, I have no idea else you could do. If you link me to the exact version of MinGW you use...

Re: Irrlicht Port

Did you rebuild the whole project, or did you just hit compile in Code::Blocks? I'm assuming that your previous compiler built some object files successfully, but failed to link them. Now the new compiler can't link them because the object files are incompatible. I tried Rebuild, but now in additio...

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