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Re: Dev Topic #2

From Divinity's Facebook page: ‎''I really like this idea of having the same SCP-682 model in both games. Obviously because it means less work for us, but also because it makes it feel like the games are set in the 'same universe'.'' There you have it! From Regalis, the creator of SCP:CB himself, ha...

Re: SCP:FRIENDSHIP IS MAGIC BREACH?

3 things, sicne I <3 poni 1) When I'm in (and I will be in) replace me with giant Spike. Or regular sized spike. 2) Those Halo models can be converted, you have to get an .obj importer, which I think comes with Blender by default. I used 3DS Max, I have some minor experience with Custom Edition (Aer...

Re: Dev Topic #2

Destructoid wrote:Mac edition?
I'm pretty sure Regalis said Blitz 3d wouldn't run games for Mac, and I'm not sure about .XNA, seeing as its a Microsoft product.

Re: Dev Topic #2

Excellent, Source Code is released. Now I just need to finish downloading Visual Studio, copy and paste it into .XNA Framework, make some tweaks, and *BOOM*
Containment Breach: Xbox 360 Edition
(possible, but not any time soon, not even the coming year)

Re: Stuff i have to say about the game, listen, my children.

I don't like Server Rooms. At all. They're pretty confusing, half the time only lead to an endcap on the easiest room, and the fact that 173 spawns down there makes it impossible to navigate. You can't see him, just hear him moving, and the servers always get in the way so trying to find him doesn't...

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