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Re: New Moderators needed.

I joined only recently (about 3 weeks ago?), but I've been active on other forums in the past as well so I know how things work and what the common rules are on forums (of course I'll read the rules of this forum over again) What I would like to say is, I might give it a shot and try it (if that's o...

Re: Mod request: jumping

If CollidedFloor = True Then If DropSpeed# < - 0.07 Then If PlayerRoom\RoomTemplate\Name = "pocketdimension" Then PlaySound(StepPDSFX(Rand(0, 2))) Else PlaySound(StepSFX(PlayerRoom\RoomTemplate\StepSound, 0, Rand(0, 3))) EndIf PlayerSoundVolume = Max(3.0,PlayerSoundVolume) EndIf DropSpeed# = 0 If K...

Re: Sights that have rustled your jimmies the most so far

...My upcoming video (ok ok I used the source code to make a command that spawns SCP-096) I'm still not sure why Regalis didn't make 096 a singleton (if you can call it that in Blitz3D) entity like 173 and 106. What does that mean exactly? Do you mean like there can be only one entity of 173 at a t...

Re: Mod request: jumping

I'm trying to do it but it would always give me a Memory Access Violation :/ Edit: Tried to do it again, but all I would hear when I press the jump button (I assigned it to Left Alt) is a footstep, so something Is happening, but I'm certainly not jumping. What am I doing wrong? I'm not too experienc...

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