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Re: SCP 682 Model

Your baking the normal maps in zbrush? Doing the model 3 times is a lot of work.. I just do a base mesh to make proportions, then sculpt that lowpoly base mesh into a high poly sculpt, then build the low poly mesh off of it, unwrap the low poly and bake the normals, ambient occlusion, etc - from the...

Re: SCP 682 Model

Your not going to do a High-Poly sculpt and then bake over a retopo'd (low poly) mesh? Edit: Personally I'd view SCP-682 in a more eldritch-abomination sort of manner http://fc04.deviantart.net/fs70/i/2012/260/0/0/scp_682_by_sigarilla-d5f0l19.jpg I remember hearing Dr. Gears really liked this concep...

Re: SCP 682 Model

For scp-682 I honestly think wall of text potato could be good with the cannon ending of star wars a new pony for the greater good of ending D. I think that it would be q fascination of how 682 could handle toasted bread from 427 sprinkled with a good chunk of the wonderful spqhjetti code of the sou...

Re: Dev Topic #4

The guards The textures still need some tweaking: the vest looks distorted, the knee pads look horrible and the E-11 (Epsilon-11) tag is a leftover from the MTF texture. The MTF Still need to add normal maps. I think I'll also try some kind of glow effect for the lenses. DAMN those textures look GR...

Re: Dev Topic #4

then the game would be too hard It'll be different, players who want to get Ending E will have to understand the danger of keter based reality benders. It WILL require studying on several foundation tales to get around her (hint: GOC reality bender profiles..). I'm sure some will be frustrated, or ...

Re: Dev Topic #4

A poem for 1.0: Halls of Scarlet Red, yarn thats for you here or there, I just want to talk to my son! Whether frozen vats or wet basins, forget not what just happened moments ago. Teeth, claws, a :REDACTED:-1 replica, oh god - No.. blue mists, blue key, yellow eyes in the forest. Déjà vu or was I h...

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