Re: SCP 682 Model
Your baking the normal maps in zbrush? Doing the model 3 times is a lot of work.. I just do a base mesh to make proportions, then sculpt that lowpoly base mesh into a high poly sculpt, then build the low poly mesh off of it, unwrap the low poly and bake the normals, ambient occlusion, etc - from the...
- Forum: Collaboration
- Topic: SCP 682 Model
- Replies: 152
- Views: 85292
- Fri Jul 11, 2014 1:40 pm
- Jump to post