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Re: [0.8.1] Merged Mods

Oh wow! Why didn't I try your mods out sooner? This has to be the best mod (and perhaps first ever 'expansion pack') for SCPCB ever made. You should be proud 8) If you polished up some of the graphics, then they should all be added to the game. No doubt about that. I suggest working with a good mode...

Re: SCP-990

So I just read this thread in it's entirety.

I came.

Any chance of a preview if you don't mind Slig? Or do you want to just keep it secret? :wink:

Re: The way SCP-513 works...

Wasn't it taken out for part of the reason being that those who continue to see the -1 instance would eventually suicide, nullifying the point of escape in the first place? Yeah, it doesn't seem like that changed or anything, the only difference is that it isn't forced upon you now. Quite frankly, ...

Re: Additions to the Intro Sequence

One minor addition I would consider is a couple of Guards audibly talking about how The Sculpture is immobilized in a direct line of sight, while on the way to the containment chamber. It would not only explain how D-9341 would know, but also give new players a clue. But the guy on the intercom alr...

Re: The way SCP-513 works...

Having it be forced onto the player like in the older versions would be a bit cruel and unfair, gameplay wise, but having to ring it yourself is a bit simplistic and unthreatening imo. I thought (when suggesting on reimplementing 513) that it would be a lot harder to handle 513 if it rang whenever ...

The way SCP-513 works...

Like many of you, I was thrilled to see the radical ghost back in action (Regalis let me kiss you), HOWEVER don't you think it's a bit annoying that you have to 'activate' it yourself? Fair enough with some of the other SCPs which can simply be avoided, but I would rather this one was forced upon th...

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