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Re: Reducing the amount of abyss (and other suggestions)

Jaginun wrote:
sgarv wrote:
Jaginun wrote:snip
I'm talking about survival, like you have to go through 2 molochs and 6 threshers or something
Sure, why not then. I'm probably just bad at the game but I'm not sure how any crew could survive fighting against 2 molochs and 6 threshers, even individually.
Drive very fast

Re: Reducing the amount of abyss (and other suggestions)

8. A mission kind of like sandbox where the goal is to reach the end, however the cavern you have to travel through is filled with nasty shit. Could name it "Supply mission" or something - That's pretty much what most missions are right now, but sure. I'm talking about survival, like you have to go...

Re: Reducing the amount of abyss (and other suggestions)

Personally, I think the size of the abyss is fine. I do wish that Endworms could be found deeper in the abyss though, it freaked me the fuck out when juanjpro and I were playing and one was actually very close to the surface and destroyed the Aegir, without any audible warning. On the subject of th...

Re: Reducing the amount of abyss (and other suggestions)

Personally, I think the size of the abyss is fine. I do wish that Endworms could be found deeper in the abyss though, it freaked me the fuck out when juanjpro and I were playing and one was actually very close to the surface and destroyed the Aegir, without any audible warning. On the subject of th...

Re: Custom ships

I've updated the repo to fix all the railguns problems, as always delete all other custom subs (but leave default subs) and then paste this pack into your folder (because sometimes I don't change filenames): https://mega.nz/#F!3MUDiAJb!6FxQW3qXBTmcXBmBppQCfw NOTE: Bertok, Tofu, and Sazuja. If you do...

Reducing the amount of abyss (and other suggestions)

Now that you've made the Moloch fucking terrifying, could you decrease the amount of abyss that lines the bottom of the level? Way too easy to get abyssed in the current scheme of things, I think it's the reason we lose like 95% of the time and it makes fighting certain enemies like Endwurms basical...

Re: Custom ships

EDIT: Also I would like to know how fire and overloading works. I know there is a problem with the grid if you connect more than one junction box to the reactor, as this was mentioned in this thread previously. However, are the occurence of fire and overloading in anyway connected or is overloading...

Re: Custom ships

etet2 wrote:how to make a custom ship? :?:
press f3 at the title screen, and type "edit"

when you want to save your ship, type "save <ship name here>"

to load, type "load <ship name here>" in the edit screen

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