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Re: Irrlicht Port

I'd prefer to keep your existing code as original as possible so that any additions are easier to copy over. You can use a combination of templates and preprocessor magic to use ostringstream without modifying the original code. #define GCC_VERSION (__GNUC__ * 10000 \ + __GNUC_MINOR__ * 100 \ + __G...

Re: Irrlicht Port

Googled it, need GCC 4.8.0 or higher, currently running 4.7.4 which has the to_string bug. If you're developing on windows and you aren't using MSVC, I'd highly recommend getting Mingw-w64(Found here: http://mingw-w64.sourceforge.net/index.php); it's a much better port of GCC IMO. It'll be a good w...

Re: FNAF 3 Trailer

I was mostly referring to other dudes that are like "LOL THIS GAME AINT SCARY I DONT KNOW WHY PEOPLE LIKE IT", "ENOUGH GAMES PLEASE THIS ONE IS JUST GONNA GET WORSE", and etc, as i've pointed out multiple times hive mind opinions are not a thing i like. Eh, to each his own. I've seen my fair share ...

Re: FNAF 3 Trailer

Older systems might have issues in loading these fast enough, since they seem to be loaded when the game requires it to be shown, instead of before. Not that it matters so much for a game that isn't that large, but this is a weird way of allocating resources. Hard disks are slower than molasses, yo...

Re: FNAF 3 Trailer

I'm not a fan of teasers, they're pretty much useless at communicating new features to the customer. I still have no reason to believe that FNaF 3 adds enough content to be worth the additional purchase; the story thus far hasn't been able to override this decision as I feel it's significantly lacki...

Re: Irrlicht Port

It has a more efficient way of handling memory and processes and it will help clean up some of the "spaghetti" code mess. The way memory is handled in C++ is similar to the way it's done in Blitz3D, the efficiency comes from carefully writing all the code that's needed for it to work right. He is c...

Re: Irrlicht Port

I'm pretty sure since juanjpro is cleaning out the code by rewriting the game entirely with what to add in mind, there won't be many bugs except a memory access violation if some .jpg is somehow left out. This is a rather naive stance to take with regards to software development IMO; I do not know ...

Re: Moral Dilemmas and the power of Lateral Thinking

CLgaming wrote:Because, lets be honest, we are talking about even more complex algorithms weighing down on a game engine from 600 B.C.
The age of the engine is irrelevant in this case; the time complexity of the algorithms you use will have a far greater impact on run-time speed than how optimized the compiler is.

Re: Hype train inbound for FNaF3

What do you mean rush it.. He released the game early because he finished the game faster than he thought. For the type of game FNAF is, you can take your sweet time and still inish a game fairly quick lol. That doesn't change the fact that the game still looks like a rushed game at a glance to me....

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