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Re: [1.3.X] More SCPS Mod (V.2.0 Released!)

diszxchat wrote:
DL_Baryonyx wrote:I tought about for a while, do you think in the future you will make 020 a threat ? (and not just a candy for the eye)
Maybe but its death scene will be similar to SCP-008.
Ok nice, btw do you think you will make chambers for some of the SCPs from Fan-Breach ?

Re: v1.3 Update

I was looking thought the death messages and i saw that 939's death message was still "All four escaped SCP-939 specimens have been captured and re-contained successfully. Two of them made quite a mess at Storage Area 6. A cleaning team has been dispatched." instead of "All four escaped SCP-939 spe...

Re: v1.3 Update

I was looking thought the death messages and i saw that 939's death message was still "All four escaped SCP-939 specimens have been captured and re-contained successfully. Two of them made quite a mess at Storage Area 6. A cleaning team has been dispatched." instead of "All four escaped SCP-939 spec...

Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

Probably because the mod's .exe still uses FastExt/Txt functions. The developers probably didn't recompile it with the latest CB available. Maybe you can get the missing dlls and put them in the appropriate folder and then see if it works? Or maybe it has something to do with the operating system o...

Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

Alright, to give a quick update: After 1.3.2 is released and a patch doesn't need to be made for SCP:CB and the mod got ported again, I will then begin to work on SCP-[REDACTED], but I still won't say what SCP that will be (so the guesses are still open). Please give us 1 more hint atleast, like in...

Re: A suggestion for SCP-513

2) One of 079's abilities is to broadcast 513's ringing sound, (this could be an audio recording or when the wall falls on it's containment). This then causes the player to see 513-1 throughout the game. (If possible it's an event that happens randomnly at different points in the game or not at all...

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