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Improved intro

Some of you probably remember the discussions of a longer, tutorial-like intro sequence where the player gets to see parts of the facility before the breach. I said that I'd start working on it later, and I think now is a good time. I already modeled a cell block area for the Class D personnel and a...

Re: SCP Steam GreenLight Project

CostaRic wrote:PS: I don't think any of the admins have that sort of money, considering Blitzmax or Blitz3D already cost 60$ each. -.-
I bought them about five or six years ago... :) And one 100$ payment is not really that much tbh, the yearly costs of this web site for example are much more than.

Re: Dev Topic

Any update regalis? - Gate A is pretty much done - 106's new model is now added - Crouching and hiding work now - The MTF have a much better AI. They don't magically know where you are anymore, now they'll just go to the location where the player was last seen, and start randomly searching for him ...

Re: Dev Topic

- Dr. Maynard appears to be part of the cause of the Containment Breach; he left a note mocking the foundation on his desk as well as confirming that "It's out" on his computer monitor in the office; to which an unknown client (Possibly another evil agent part of the breach) responds "Proceeding" -...

Re: Compatibility with Steam

You know when on steam you just press f5 (or else) and you get an instant screenshot of whatever you where looking at? Well there is a problem in here with this game, is that you can't, you might say is because is a non-steam game, but no you can't even work around it and press Shift+Tab to talk to...

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